Monday, January 27, 2014

Pitch Assignment

Wizard Trials


Premise

                The player is a wizard thrown into an arena where he is forced to fight one enemy every day. The player fights the enemy in a top-down perspective, real time game. The mechanics of the game are crafting your own spells before the fight and moving around while aiming their spells at the enemy. Before the fight, the player receives a description of the enemy and must choose what spells would be most effective for the fight. After each fight, a new selection of spell components for combinations will be available for use. 

Pre-Battle


                First, the description of the enemy will contain its strengths, weaknesses, in a fun blurb next to the enemy's portrait. An example would be that the Lich can't swim and a good idea is to take a spell component that would make the spell do water damage. After the description, the game will cut to a scene of the wizard where he/she is looking at his/her spell book. After a couple of seconds, a spell book will come up and take up the rest of the screen. In it, there will be four components to the combination of the spell and there the player will need to create a maximum and minimum of three spells to face against the enemy. Once the three slots have been filled, there will be a prompt screen asking if the player is ready to play. No will result in the prompt screen disappearing and then an x mark on the top left of each spell symbol will indicate which to get rid of and recreate the spell or spells again. A yes will have the screen fade to black and then reappear gradually to the arena where our player and the enemy will battle.

During the Battle

         
              The game will not be a turn based game but instead a real time top-down perspective of the action. The arena will be circular having no hazards at first but further on in the game, more hazards will appear such as fire traps, spiked walls, and arrow traps. The entire arena will be on one screen so there is no question where the enemy is or where their attacks are coming from. The enemy will attack and move in intervals and the player will attack at will depending on their spells' cool downs. Once the player takes too much damage,the screen will fade to black and have a defeated screen. A couple of seconds later, the screen will gradually show the player restarting their day at the wizard looking at their spell book and begin the spell combination process. If the player wins, the wizard will be teleported out of the arena and then a winner screen appears. After that, an enemy description will appear until the player clicks the ready button. This can reappear at the player's request on an option of the spell book screen.