This week, I have been transitioning from the 2D game and now I am moving to the new game, a 3D space game.
So I am going to design the basic idea of the game and I have been working with Rahee Mehra in coming up with the new game. I am also working with some programmers Zach Singer, Tejas Kumar, Dale Day, and Brayn Restaino a little early to get a head start on the game. Rahee and I have made a preliminary outline for the game to expand on.
Game Idea 1: Cosmic conspiracy (Story, Mining, Diplomacy)
1. The central hub of the game is a trade city that has recently sprang up due to a new element being discovered, Adamantium.
2. As a new explorer seeking your fortune, you come here with eager expectations of fortune and adventure.
3. as you go out to farm this mineral and head back to town two factions there to buy it off you, the White Knights or the Shady Alley.
4. Depending on who you choose, for each mineral run, gives certain rewards for your donation and will give incentive to play the game.
5. There is another competing faction, the nation with the space rights, that wants to take control of this station. Unfortunately, they could not reach an agreement and decided to destroy the station with a new technology by shooting asteroids at the station. The attack is largely untraceable so it is the perfect crime. But this is at the end as the final scene.
For enemies, I was thinking of having a simple Drone that orbits around the player in a random manner and shoots off lasers at specific intervals. These could pose as mining lasers for the cover story and killing them can yield Adamantium
Adventure Platform:
In the Trade Quarter of the Station, the second part of the game comes in. The player takes control of a robot to then make trades in this section. By making several selections based on the personality of the clerk, will make the best deal. When the player makes enough money, certain upgrades will be made and will improve the experience of the game.
Exploring the Universe:
Game Idea 2: (Story, Exploration, Trading)
The player are sent out from their organization to test out their new warp drive and is sent out into the great unknown. On the player's travels, they meet rogue ships, interstellar phenomenon (Binary Star system, Black Holes, Cosmic Disco Balls), and rare materials to help them on their quest to survive and test the machine for themselves. The ship is equipped with a star map to navigate the universe and do what they can before their test drive runs out.
Star Map: The player will have 12 Options to explore star systems, mining opportunities, trading, and missions during their test drive. Each decision will make new options arise or become closed off.
Mining Opperations:, their is a limited supply of minerals the ship can hold. Once the player has a full inventory, it will need to be traded off or disposed off in some way before getting more
Rogue Ships: Abandoned Ships: The player will send a robot to the ship to negotiate terms to acquire a new part for their ship, go through a toll, or get credits to make more reasonable trades.
Exploration: Information is also critical in deals so giving people first hand information could be as valuable as the minerals in your hull. This can include tourist sites, undiscovered minerals, hidden military bases.
Missions: This is a job that the player will encounter that will give them a guaranteed reward to work on. This can include access to a new space regions, information, ship parts, and credits.
Every time something is completed, at the end of the game there is an epilogue to that when the warp drive is returned to the organization
Trade adamantium
Game Idea 3: (Racing)
Chase a comet
Fight racers
Rival - space cadets
Chase through asteroids
Enemy A.I.
Hunt Aliens?
shoot during races
Race to the bounty