After the pitches were finished, it took some time to figure out how to combine the ideas and keep consistency. I finally came to an idea that can combine similar ideas.
1. Story (Sara Detrik) - I figured that Sara had the most story potential. The two opposing guilds seems like a great place to integrate multiple pitches. What I was thinking was having the same guilds and the Witch summons the Lords of the Undead be the bosses in the arena with the occasional Champion of the Thieves Guild jump into the arena to try and finish off the mage after being tired out.
As for the rest of the story, I was thinking somewhere along the lines of when the Witch resurrected the dead, she shattered the country making it into an archipelago. This opens the area to a Semi-Open World environment where the mage can go from island to island going to the arenas. Each arena has a town that has an arena in the country side that is over watched by an Undead Lord where they are to protect spell components that are able to defeat the witch.
2. Traveling the Map/Open World - Taking hints from Windwaker, Matt's ship building and repair scenario is a great way to open the world up and encourage overall exploration. Perhaps at certain islands, the player land on rocky shores and must go into the wilderness to get the materials required to fix it. Fixing it is no problem because the player is magic and can will it to be fixed.
3. Zombies (HORDE MODE) - Certain islands are zombie breeding grounds but the player doesn't know that yet. when the player enters a town, they suddenly get trapped and must fight their way out to get to the arena and back to the ship.
4. Puzzles - As Sam Brown said, I am liking the idea of puzzles. Maybe a time phase spell can get through certain areas or lighting certain torches gives certain secret doors. I thing that the open world and puzzle idea should combine to make a more developed level design for the game.
5. Combat - I am ditching the entire idea of being trapped in an arena and favoring the more open world. I do want to keep the spell combination idea. The way to make spells is in the ship and at the arena. As for other weapon ideas, different staves will grant different delivery options such as a beam or extra area of effect.
No comments:
Post a Comment